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Tale of Survival (ATOS) is open world survival based RPG. The game
features a completely randomly generated open world to explore,
crafting, survival based game play and resource gathering. Stranded and
alone you must harvest the materials from the land around you to
survive!
Features -
* Randomly generated, unique open world to explore
* Craft weapons, clothing and tools
* Dungeons to discover and explore
* Lots of enemy variety!
* Permanent death
* Fight deadly monsters
* Manage your hunger and and warmth to stay alive
* Unique soundtrack
* Fishing, mining and lots more..
* Updates *
- 1.1.28 (18-5-14) -
• Added automatic periodic player data saving to prevent character loss Game is now saved upon generation to allow this
• Fixed bug when placing items that could cause a game crash
• Fixed several random crash issues that were reported, sorry it was not sooner!
• Fixed bug with fishing line and float not being visible after last patch when fishing
• Fixed bug with some tiles 'flashing'
• Fixed issues with sound engine 'overflowing' and potentially causing the game to crash
• Fixed bug when reaching the end of the world that the player could potentially get stuck
• Fixed text alignment issue in character selection window
• Fixed random crash that could happen when the game was held in the pause menu for long periods of time
• Fixed bug with action text alpha not properly resetting after each message
• Fixed bug with paper dolls still being full visible when the player was in water
• Reduced frequency of thunder as-well as sound volume
• Fixed bug with ground item interaction that could cause an out of range error
• Fixed bug where player total health was not being updated when healing
• Fixed bug with red imp sprite not displaying correctly
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Tale of Survival is constantly being updated with new features, game
play elements and bug fixes. If you have an idea for the game we would
love to hear it! Feel free to contact us with the email bellow!
* Previous versions *
1.1.25
•
Fixed critical bug with map clearing system that was killing game frame
rate, people with slowdown issues this should now be resolved
• Improved collision performance for environmental objects such as trees
• Fixed bug that would prevent some character files from being fully deleted
• Increased map drawing loop performance on some lower-end device
• Replaced object grid map and twinned with map tile drawing to increase performance and reduce overall ram usage
• Fixed bug when entering the world that the screen could begin black
• Fixed bug when some npcs would sometimes move position when spawning
• Increased energy regeneration rate by 1 energy per second
• Increased energy cost for running by 1 per second
• Increased energy cost for walking by 0.5 per second
• Added several new online leaderboard types
• Fixed some logic with the calculation of limb damage
• Fixed hunger damage text glitch
• Re-added damage text for player damage
• Fixed bug with score positioning
• Replaced rarely used font types with common types
• Changed font colour when damaging npcs to yellow
• Fixed bug when the player had died that the game could randomly crash
• Reduced off-screen tiles by around 25% to improve performance while moving
• Fixed performance bug when calculating water depth that could cause slowdown
• Reduced 'pop-in' rate of auto tiles and resources
• Fixed speech bubble drawing glitch whilst moving
• Fixed bug with weather depth sometimes being overlapped by some tiles
• Increased rain and snow drawing performance by reducing time particles are visible on-screen by half
• Fixed bug with npcs sometimes appearing to be in water even if they were not
• Fixed graphical glitch with npc water indicator sometimes drawing the wrong sprite
• Fixed graphical glitch with npc healthcare sometimes appearing blurry
• Increased spawn rate of skeletons
- 1.1.23 -
Optimisation patch
- 1.1.00
Launch
Direct Download Link
Google Play Store Link